Tuesday, January 12, 2016

Two Man Matchmaking - Introduction

We can't always play in a well organized five man team. Instead, most of the time we are playing with randoms. As such, performing coherent executes - usually using utilities to take a site - can be difficult or impossible to organize.

However, it's much easier to find a single friend to play with. If you don't, be friendly in MM and try to add skilled and (more importantly) smart and mature players to play with in the future.

With this, Two Man Matchmaking is a series that will present strategic plays and executes that can be performed by just two coordinated players. Occasionally, I will offer additional actions for a third player, but the focus of the series will be on just two players.

For these executes to work best, you should try and maintain basic communication with your team. On T side, make them aware that you and your buddy know some executes, and it would be great if they could help out. At the very least, try and make everyone agree on a site to push, as it's really hard to take B if you have two teammates peaking mid and one player lurking A. Even if they don't actually throw the smokes, it helps immensely if you can get them to delay a push until after the smokes and flashes pop.

Each installment will be based around a single map. I will provide multiple executes for every site, as well as various other important executes on a map by map basis, with an analysis of what I think are the strongest plays, as well as adapting to the tendencies of the other team.

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